﻿using System;
using System.Collections.Generic;
using System.Text;

public class ObjType
{
    /// <summary>
    ///玩家
    /// </summary>
    public const int Player = 1;

    public const int Item = 2;
    public const int Equip = 3;
    public const int Npc = 4;
    public const int Monster = 5;
    public const int Gold = 6;
    public const int Partner = 7;
    public const int Pet = 8;
    public const int Beauty = 9;
    public const int Mount = 10;


    /// <summary>
    /// 战斗NPC
    /// </summary>
    static public readonly int FightNPC = 22;

    /// <summary>
    /// Npc生成器
    /// </summary>
    //static public readonly int NPC = 33;

    /// <summary>
    /// 建筑Npc
    /// </summary>
    static public readonly int Building = 44;

    /// <summary>
    /// 门点NPC
    /// </summary>
    static public readonly int Door = 55;

    /// <summary>
    /// 任务NPC
    /// </summary>
    static public readonly int TaskNPC = 66;

    public ObjType()
    {
    }
}
